﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace ThreeDContentPipeline
{
    public class KeyFrameMeshContent
    {
        public KeyFrameMeshContent()
        {
            Indices = new List<short>();
            TextureCoordinates = new List<Vector2>();
            KeyFrames = new List<KeyFrameContent>();
        }

        public List<short> Indices
        {
            get;
            private set;
        }

        public List<Vector2> TextureCoordinates
        {
            get;
            private set;
        }

        public List<KeyFrameContent> KeyFrames
        {
            get;
            private set;
        }
    }
}
